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GM Series

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The GM-series is the locally-produced BattleMech designed by the HINODE Industrial Compact. It is a frankenmech, combining Hunchback and Shadow chassis and components for easier production and maintenance.


GM Series One RMGM1-01A1



Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F
Production Year: 3027
Cost: 3,760,750 C-Bills
Battle Value: 1,252

Chassis: RX frame Standard
Power Plant: Praxton Fusion Products 200 Fusion Engine
Walking Speed: 43.0 km/h (32.25 km/h)
Maximum Speed: 64.5 km/h (53.75 km/h)
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Lunar Titanium, Inc. Standard Armor
Armament:
    1  Large Laser
    3  Medium Lasers
    2  Small Lasers
    1  Medium Shield
    1  Anti-Missile System
Manufacturer: The Sunshine Group
    Primary Factory: Antallos
Communications System: Toshiba/Anaheim Electronics
Targeting and Tracking System: Raytheon


================================================================================
Equipment           Type                         Rating                   Mass  
--------------------------------------------------------------------------------
Internal Structure: Standard                      83 points                5.00
Engine:             Fusion Engine                200                       8.50
    Walking MP: 4 (3)
    Running MP: 6 (5)
    Jumping MP: 4 Standard
    Jump Jet Locations: 1 LT, 1 RT, 1 LL, 1 RL                             2.00
Heat Sinks:         Single                       15                        5.00
    Heat Sink Locations: 1 CT, 2 LT, 2 RT, 2 RA
Gyro:               Standard Gyro                                          2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 160                 10.00

                                                      Internal       Armor      
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           24        
                                 Center Torso (rear)                  7         
                                           L/R Torso     12           18        
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            16        
                                             L/R Leg     12           20        

================================================================================
Equipment                                 Location    Heat    Critical    Mass  
--------------------------------------------------------------------------------
Large Laser                                  RA        8         2         5.00
Medium Shield                                LA        -         5         4.00
Medium Laser                                 RT        3         1         1.00
Small Laser                                  RT        1         1         0.50
Medium Laser                                 LT        3         1         1.00
Small Laser                                  LT        1         1         0.50
Medium Laser                                 CT        3         1         1.00
Anti-Missile System                          HD        1         1         0.50
@Anti-Missile System (12)                    RT        -         1         1.00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 13
4j         3       2       0       0      2     1   Structure:  4
Overview:
The GM-I is the first of the GM series, and is the most common Mech in GDI's 
forces. Based off a combination of the Hunchback and Shadow Hawk frames, it is 
designed to be as a cheap and reliable as possible. It owes its rugged design to 
HINODE's inexperience with BattleMech construction, and therefore is a well-
assembled frankenmech compatible with many native IS components.
 
The GM was designed primarily to serve in a defensive role, which being easily 
maintained by colony defense forces. HINODE, the Mech development branch of the 
Sunshine Group, rushed through an early production run by using proprietary IS 
parts fresh off the shelf/salvage bin. HINODE decided not to put any missile 
racks into the design, unlike the similarly general-purpose FedSuns Centurion 
'Mech, to save space and the risk of exploding ammo. Standing little taller than
many Light Mechs, the unimpressive design hides a user-friendly machine and
an outright love song to technicians and supply staff.


The basic energy-only loadout of the GM is very light on maintenance and 
logistics, with only its integrated AMS requiring reloads. A consistently 
mediocre design, it is saved by its low price and unexpected durability. 


Capabilities:
Its basic configuration is that of three torso-mounted Medium Lasers, with two 
utility Small Lasers into the right and left torso. Its primary armament is a 
Large Laser in its right am and has a Medium Shield on the left.  Ten tons of 
armor keep it steady. 

Four Jump Jets grant the GM tactical mobility to somewhat offset its low top 
speed and an integrated AMS provides protection against sneak attacks by speedy 
missile-carrier Mechs. Its Medium Shield is designed to resist massed missile 
strikes with spaced armor layering, though capable of holding up against a 
couple of PPC or AC/10 hits.


Battle History:
The GM is not hailed anywhere as a particulary good Mech, there are faster, 
more powerful, more resilient machines- except in one detail. For a 50-ton 
Medium it is stupidly hard to kill. This has been proven time and again, 
specially during the Kuritan Incursion where, after taking damage that should 
have put down any other 'Mech in its weight class, many GMs manage to keep on 
fighting on for several more crucial minutes.  


The basic Colony Defense RMGM-01 01A1 was instrumental in blunting invasion 
forces, allowing the OWA or GDI to send reinforcements. So effective was the GM 
in its primary role as damage soak, that the white-painted Jump GMs of the 
Skull Squadrons' and the 4th GDI Ranger Battalion were dubbed "Shinigami" by 
their Kuritan opponents. 


As a 'Mech for sale on the open market, many Kurita-owned GM-Is also attacked 
OWA holdings. These faced up against GDI's Internal issue -02A2s, and were 
summarily crushed by the more technologically-superior design backed by 
effective combined-arms teamwork. The GM was originally designed specifically 
to serve as the anvil for GDI operations. 


The top speed of 64 kph proved disastrous for GMs later on, when facing speedy 
opponents such as the Kuritan Dragon or the improved Davion-designed Mediums, 
unable to serve when enemies could just outflank the anvil; leading to the 
First Major Refit that increased the speed of GDI forces across the board. 


On Solaris, GMs and their customizability, along with their notorious 
resilience, have proven popular with the crowd due to longer, more dramatic 
fight sequences.


Deployment:
Produced in great number on Antallos, Alpheratz and Earth, the GM-I is the most 
common Mech in GDI and allied forces, slowly even becoming the most common 
Medium 'Mech in the Eastern Fringe of the Periphery. 


As a market 'Mech, GMs have found their way to different House militaries, as 
combat units, curiosities, or as an attempt to reverse-engineer Motherloder 
lostech (of which there are none in the Export version). House Kurita, prior to 
the Kuritan Incursion, was the most agreeable buyer of GMs, followed by House 
Steiner who saw a cost-effective 'Mech that unashamedly plays to their own 
doctrine. Davions and Marik forces have little interest in the GM, having their 
own redundant chassis of note or from the sheer price markup of distance.  


GMs are also very popular on Solaris, since their humanoid frame and aesthetic 
shells are easily customizable. Kuritan GMs look somewhat more Samurai-ish, 
while the second most common 'look' is that of a Spartan, extending and 
painting red the head-crest of the GM's head. 


Variants:
- 02A2 : The main variant of the GM is the GDI Internal Issue GM, which carries 
a PPC in place of the Large Laser, an extra AMS, and improved battlefied 
controls. Later versions carried the Double HeatSink. 


- 02A3: The command version of the GDI issue GM, this uses an Endo Steel frame, 
improved control and communications equipment, more modular amor, and adds a 
Drone control backpack.  


- 01B3: The Defender configuration mounts dual Tactical Light AC/5, which have 
an air-defense mode against missiles and ASF. 


- 01A3: Similar to the B3, this mounts a Large Laser on each arm for 
line-breaching purposes.


- 02C3: The Jump GM moves 86kph and has jump distance of 150 meters through the 
use of a Class 250 Engine. It carries a PPC and DHS tech, but removes the Small 
Lasers and the Medium Shield.


- 01D3: The Davion market version of the GM carries an AC/10, but removes the 
left torso Medium Laser and the jump jets. 


- 01K3: The Kurita market version carries a PPC, but removes the Medium Shield.

 

- 01S3: This is the most popular Solaris variation, making the GM look like a 
Spartan warrior. The rectangular GM Medium Shield is often replaced with a 
round Shield, and a Mech Lance is equipped. The Large Laser is switched to the 
center torso gun mount, and an extra Medium Laser is added to each of the side 
torso mounts.


Notable 'Mechs & MechWarriors: 
Solaris Custom GMs run the gamut of shapes, forms and configurations, and the 
GDI-sponsored Triangle Heart MechWarrior Stable has its share of victories and 
defeats while mainly using this Mech chassis. Provisional Guest Pilot Takamachi 
Nanoha, chief trainer of the stable, proved it was piloting skill and not 
lostech cheating by PTX team (after a scandal and several sabotage attemps by 
competitors), by taking control of a standard GM and defeating an entire lance 
(in a five-mech melee) by herself. This GM was then gifted to Takahashi 
Kurita, was named "Hitokiri" and assigned to the Luthien palace guard. 

 
A Steiner custom GM has also been known as the "smallest and cutest Atlas 
ever", with features and a loadout similar to the Assault Mech, but with 
smaller weapons. This Mech is assigned to and modified by Melissa Steiner.

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