The GM-series is the locally-produced BattleMech designed by the HINODE Industrial Compact. It is a frankenmech, combining Hunchback and Shadow chassis and components for easier production and maintenance.
GM Series One RMGM1-01A1 Mass: 50 tons Tech Base: Inner Sphere Chassis Config: Biped Rules Level: Experimental Tech Era: All Eras (non-canon) Tech Rating/Era Availability: E/X-X-F Production Year: 3027 Cost: 3,760,750 C-Bills Battle Value: 1,252 Chassis: RX frame Standard Power Plant: Praxton Fusion Products 200 Fusion Engine Walking Speed: 43.0 km/h (32.25 km/h) Maximum Speed: 64.5 km/h (53.75 km/h) Jump Jets: Unknown Jump Capacity: 120 meters Armor: Lunar Titanium, Inc. Standard Armor Armament: 1 Large Laser 3 Medium Lasers 2 Small Lasers 1 Medium Shield 1 Anti-Missile System Manufacturer: The Sunshine Group Primary Factory: Antallos Communications System: Toshiba/Anaheim Electronics Targeting and Tracking System: Raytheon ================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Standard 83 points 5.00 Engine: Fusion Engine 200 8.50 Walking MP: 4 (3) Running MP: 6 (5) Jumping MP: 4 Standard Jump Jet Locations: 1 LT, 1 RT, 1 LL, 1 RL 2.00 Heat Sinks: Single 15 5.00 Heat Sink Locations: 1 CT, 2 LT, 2 RT, 2 RA Gyro: Standard Gyro 2.00 Cockpit: Standard 3.00 Actuators: L: SH+UA+LA+H R: SH+UA+LA+H Armor: Standard Armor AV - 160 10.00 Internal Armor Structure Factor Head 3 9 Center Torso 16 24 Center Torso (rear) 7 L/R Torso 12 18 L/R Torso (rear) 6 L/R Arm 8 16 L/R Leg 12 20 ================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- Large Laser RA 8 2 5.00 Medium Shield LA - 5 4.00 Medium Laser RT 3 1 1.00 Small Laser RT 1 1 0.50 Medium Laser LT 3 1 1.00 Small Laser LT 1 1 0.50 Medium Laser CT 3 1 1.00 Anti-Missile System HD 1 1 0.50 @Anti-Missile System (12) RT - 1 1.00 Free Critical Slots: 22 BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 13 4j 3 2 0 0 2 1 Structure: 4
Overview: The GM-I is the first of the GM series, and is the most common Mech in GDI's forces. Based off a combination of the Hunchback and Shadow Hawk frames, it is designed to be as a cheap and reliable as possible. It owes its rugged design to HINODE's inexperience with BattleMech construction, and therefore is a well- assembled frankenmech compatible with many native IS components. The GM was designed primarily to serve in a defensive role, which being easily maintained by colony defense forces. HINODE, the Mech development branch of the Sunshine Group, rushed through an early production run by using proprietary IS parts fresh off the shelf/salvage bin. HINODE decided not to put any missile racks into the design, unlike the similarly general-purpose FedSuns Centurion 'Mech, to save space and the risk of exploding ammo. Standing little taller than many Light Mechs, the unimpressive design hides a user-friendly machine and an outright love song to technicians and supply staff. The basic energy-only loadout of the GM is very light on maintenance and logistics, with only its integrated AMS requiring reloads. A consistently mediocre design, it is saved by its low price and unexpected durability. Capabilities: Its basic configuration is that of three torso-mounted Medium Lasers, with two utility Small Lasers into the right and left torso. Its primary armament is a Large Laser in its right am and has a Medium Shield on the left. Ten tons of armor keep it steady. Four Jump Jets grant the GM tactical mobility to somewhat offset its low top speed and an integrated AMS provides protection against sneak attacks by speedy missile-carrier Mechs. Its Medium Shield is designed to resist massed missile strikes with spaced armor layering, though capable of holding up against a couple of PPC or AC/10 hits. Battle History: The GM is not hailed anywhere as a particulary good Mech, there are faster, more powerful, more resilient machines- except in one detail. For a 50-ton Medium it is stupidly hard to kill. This has been proven time and again, specially during the Kuritan Incursion where, after taking damage that should have put down any other 'Mech in its weight class, many GMs manage to keep on fighting on for several more crucial minutes. The basic Colony Defense RMGM-01 01A1 was instrumental in blunting invasion forces, allowing the OWA or GDI to send reinforcements. So effective was the GM in its primary role as damage soak, that the white-painted Jump GMs of the Skull Squadrons' and the 4th GDI Ranger Battalion were dubbed "Shinigami" by their Kuritan opponents. As a 'Mech for sale on the open market, many Kurita-owned GM-Is also attacked OWA holdings. These faced up against GDI's Internal issue -02A2s, and were summarily crushed by the more technologically-superior design backed by effective combined-arms teamwork. The GM was originally designed specifically to serve as the anvil for GDI operations. The top speed of 64 kph proved disastrous for GMs later on, when facing speedy opponents such as the Kuritan Dragon or the improved Davion-designed Mediums, unable to serve when enemies could just outflank the anvil; leading to the First Major Refit that increased the speed of GDI forces across the board. On Solaris, GMs and their customizability, along with their notorious resilience, have proven popular with the crowd due to longer, more dramatic fight sequences. Deployment: Produced in great number on Antallos, Alpheratz and Earth, the GM-I is the most common Mech in GDI and allied forces, slowly even becoming the most common Medium 'Mech in the Eastern Fringe of the Periphery. As a market 'Mech, GMs have found their way to different House militaries, as combat units, curiosities, or as an attempt to reverse-engineer Motherloder lostech (of which there are none in the Export version). House Kurita, prior to the Kuritan Incursion, was the most agreeable buyer of GMs, followed by House Steiner who saw a cost-effective 'Mech that unashamedly plays to their own doctrine. Davions and Marik forces have little interest in the GM, having their own redundant chassis of note or from the sheer price markup of distance. GMs are also very popular on Solaris, since their humanoid frame and aesthetic shells are easily customizable. Kuritan GMs look somewhat more Samurai-ish, while the second most common 'look' is that of a Spartan, extending and painting red the head-crest of the GM's head. Variants: - 02A2 : The main variant of the GM is the GDI Internal Issue GM, which carries a PPC in place of the Large Laser, an extra AMS, and improved battlefied controls. Later versions carried the Double HeatSink. - 02A3: The command version of the GDI issue GM, this uses an Endo Steel frame, improved control and communications equipment, more modular amor, and adds a Drone control backpack. - 01B3: The Defender configuration mounts dual Tactical Light AC/5, which have an air-defense mode against missiles and ASF. - 01A3: Similar to the B3, this mounts a Large Laser on each arm for line-breaching purposes. - 02C3: The Jump GM moves 86kph and has jump distance of 150 meters through the use of a Class 250 Engine. It carries a PPC and DHS tech, but removes the Small Lasers and the Medium Shield. - 01D3: The Davion market version of the GM carries an AC/10, but removes the left torso Medium Laser and the jump jets. - 01K3: The Kurita market version carries a PPC, but removes the Medium Shield. - 01S3: This is the most popular Solaris variation, making the GM look like a Spartan warrior. The rectangular GM Medium Shield is often replaced with a round Shield, and a Mech Lance is equipped. The Large Laser is switched to the center torso gun mount, and an extra Medium Laser is added to each of the side torso mounts. Notable 'Mechs & MechWarriors: Solaris Custom GMs run the gamut of shapes, forms and configurations, and the GDI-sponsored Triangle Heart MechWarrior Stable has its share of victories and defeats while mainly using this Mech chassis. Provisional Guest Pilot Takamachi Nanoha, chief trainer of the stable, proved it was piloting skill and not lostech cheating by PTX team (after a scandal and several sabotage attemps by competitors), by taking control of a standard GM and defeating an entire lance (in a five-mech melee) by herself. This GM was then gifted to Takahashi Kurita, was named "Hitokiri" and assigned to the Luthien palace guard. A Steiner custom GM has also been known as the "smallest and cutest Atlas ever", with features and a loadout similar to the Assault Mech, but with smaller weapons. This Mech is assigned to and modified by Melissa Steiner.