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Mad Cat

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Slightly modded version of the "Mad Cat"/Wild Cat in that I found a more appropriate item which I then manually editted to give a more appropriate name.

Code: Mad Cat X-MBM-1

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E
Production Year: 0
Cost: 7,345,250 C-Bills
Battle Value: 1,280

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 43.0 km/h
Maximum Speed: 64.5 km/h
Jump Jets: None
Armor: Unknown Standard Armor w/ CASE
    2  PPCs
    2  Medium Lasers
    1  Machine Gun
    2  Cargo, Standard (0.5 tons)s
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview: The Mad Cat is the prototype first mech created by the ISOTed Clancy Earth. It's a "frankenmech" made by piecing together parts salvaged from downed Marauders and Catapults.

Capabilities: Essentially a Catapult with Marauder arms attached, the armor layout is more or less identical to both mechs appropriate parts.

The Mad Cat uses a Marauder's engine and arm weapons. The Catapult's weapons have been entirely stripped out. In their place are paired hard points to which external, disposable missile launchers may be attached. An antipersonnel machine gun stripped from an Apache mount has been attached to the mech's "chin". Sufficient heat sinks have been allocated to handle simultaneous movement and constant fire from the PPCs.

Cockpit space has been shrunk by adding a copilot station to it because Earth engineers felt the cockpit wasted far too much space. The copilot generally functions as RTO and indirect fire gunner on GDI mechs. The Mad Cat has since been assigned to the GDI's CO of mech forces on Antallos, resulting in the copilot station becoming a true miniature command center from which the CO can direct his forces.


Code: Equipment Type Rating Mass

Internal Structure: Standard                     114 points                7.50
Engine:             Fusion Engine                300                      19.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Single                       21                       11.00
    Heat Sink Locations: 2 LT, 3 RT, 2 LL, 2 RL
Gyro:               Standard Gyro                                          3.00
Cockpit:            Small                                                  2.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 176                 11.00
    CASE Locations: 1 CT                                                   0.50

                                                      Internal       Armor      
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           24        
                                 Center Torso (rear)                  9         
                                           L/R Torso     16           19        
                                    L/R Torso (rear)                  8         
                                             L/R Arm     12           22        
                                             L/R Leg     16           18        

Equipment                                 Location    Heat    Critical    Mass  
PPC                                          RA        10        3         7.00
Medium Laser                                 RA        3         1         1.00
PPC                                          LA        10        3         7.00
Medium Laser                                 LA        3         1         1.00
Cargo, Weapon Hard Point                     RT        0         1         0.50
Cargo, Weapon Hard Point                     LT        0         1         0.50
Machine Gun                                  HD        0         1         0.50
Command Console                              HD        -         1         3.00
@MG (1/2) (100)                              CT        -         1         0.50
                                            Free Critical Slots: 27

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 13
4          3       3       2       0      3     0   Structure:  6
Special Abilities: SRCH, EEE, ES, SOA

Sample "cargo weapon" to attach to said hard point.

Code: Name Heat Damage Range Ammo Tonnage Crits

Hellfire Missile-15    --  5/missile  2/10/19/29   15 OS    2.5    Cargo

Numbered OS in ammo column means that missiles can be fired one at a time, all at once, or somewhere in between. Given the fragility of the launcher, "all at once" is recommended.

Armor for HFM launcher: 1 ton of 0.8 grade = 12.8 AP 12.8 AP / 4 sides = 3.2 AP Pod has 3AP

What's this mean? The HFM is treated as "cargo", meaning it can sustain 3 damage without being destroyed (4th damage point will destroy it).

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