Code: Moloch E-SBM-3
Mass: 30 tons Tech Base: Inner Sphere Chassis Config: Biped Rules Level: Experimental Tech Era: All Eras (non-canon) Tech Rating/Era Availability: E/X-X-E Production Year: 0 Cost: 6,251,440 C-Bills Battle Value: 1,194 Chassis: Unknown Endo-Steel Power Plant: Unknown 270 Fusion XL Engine Walking Speed: 96.75 km/h (107.5 km/h) Maximum Speed: 150.5 km/h (161.25 km/h) Jump Jets: None Armor: Unknown Stealth Armor Armament: 1 ER PPC 1 Small Pulse Laser 1 Guardian ECM Suite Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown Overview: The Moloch is a CSN product designed specifically for export into the Inner Sphere 'Mech market. Outside of their famus GM product line, and its multiple variations the nation sells, this is the first new 'Mech to be sold on the open market that truly displays all the gifts of the two memory cores they had first access to. Designed to be an ambush hunter or raider, it lives up to its name. In mythology Moloch was a demon that requires a great amount of sacrifice to please, and just as great an effort to banish. Considering the sheer costs of its stealth armor, that covers the first aspect, while the advantages of said armor, mixed with its blindingly fast speed and extended range PPC, completes the second. Taking one of these down requires a great deal of effort. Unusual for a CSN built Battlemech, they have refrained from stating exactly which of their corporations actually has constructed it which is why the components are listed as 'Unknown' currently. All its systems are modifications of existing parts seen in their GDI 'Mechs, but no official patents as yet have been made for it which is startling as many corporations are likely to grab up the design for their own use. On the other hand, the CSN dealers at Antallos have stated that this is effectively a battlefield capable upgrade to a previous experimental design, and as such are selling it below what they'd normally ask for it, thus likely undercutting any competition that might seek to build a copy. Capabilities: The Moloch was designed from the ground up around three principles; speed, stealth, and firepower, in that order. Its armor was considered at best fourth in consideration, but due to careful design, is still very close to the maximum possible. No matter the case, the paradigm it was engineered around seems to work very well. Armed solely with a torso mounted ER PPC, for long range dueling, a good pilot at the controls of a Moloch can easily dominate an engagement. By constantly moving to stay near his maximum effective range, and sniping with his main weapon, there stands a good chance a Moloch won't even take any damage unless battling well above its weight class. The nature of the 'Mech's stealth systems, while making the Moloch's own shots a little more inaccurate, can be incredibly fustrating to deal with, when trying to get a lock on at anything but point-blank range. Backing up the ER PPC is an almost superfluous small pulse laser. This is almost never used except for dealing with surprise infantry attacks or in urban combat where surprises can come quickly from nearly any direction. Deployment: Molochs are currently only found in the hands of the AFFC, DCMS, and various mercenary groups along the eastern Periphery. The CSN's own GDI does not utilize the 'Mech at all, unless it is the personal ride brought in by a new member of their famed Foreign Legion. Variants: CSN sales representatives stress that the Moloch should not be sent out on solitary scouting missions, but be done in pairs, while the rest of their Lance stays back to provide supportive fire. Stressing this, they offer up a version that pulls the small pulse laser and installs a TAG system in its place. As the two units are virtually identical in size and shape, this swap can be done in the main display room without ever having to move to the adjoining 'Mech bays. And both can be swapped in the field just as easily with only a few simple tools, the removal of five locking pins, and an adaptor link to the coolant systems. To further sweeten the idea, in almost all cases the TAG module is offered at the same cost as the small pulse laser if both modules are bought together as a packaged set during the 'Mech's original purchase. ================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Endo-Steel 51 points 1.50 Internal Locations: 2 HD, 2 CT, 2 LT, 1 RT, 3 LA, 4 RA Engine: XL Engine 270 7.50 Walking MP: 9 (10) Running MP: 14 (15) Jumping MP: 0 Heat Sinks: Double 10(20) 0.00 Gyro: Standard Gyro 3.00 Cockpit: Small 2.00 Actuators: L: SH+UA+LA+H R: SH+UA+LA+H TSM Locations: 3 LT, 3 RT Armor: Stealth Armor AV - 104 6.50 Armor Locations: 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL Internal Armor Structure Factor Head 3 9 Center Torso 10 15 Center Torso (rear) 4 L/R Torso 7 10 L/R Torso (rear) 4 L/R Arm 5 10 L/R Leg 7 14 ================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- Small Pulse Laser LA 2 1 1.00 ER PPC RT 15 3 7.00 Guardian ECM Suite LT 0 2 1.50 Free Critical Slots: 4 BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 11 9 2 1 1 0 1 0 Structure: 1 Special Abilities: TSM, ECM, STL, ENE
1. Its solely for export.
2. It uses first generation stealth (Have Blue quality. Not even the refinements of the F-117) deliberately kludged up to be really bulky and having coolant lines run just under the armor. If they try to compress it all, it won't work due to several steps we 'omitted'.
3. If anyone attempts to build a copycat of it, they'll have to do so EXACTLY how our version comes off the factory floor. The flat panels that deflect radar & the underlining coolant lines which drastically cut down on its heat signature (while still keeping the interior nice and toasty for that TSM) are exactingly placed. Move something off by an inch damn near anywhere on the 'Mech, and it'd light up like Christmas in Times Square on a radar. Which of course is why we don't use the design - we've got MUCH better, that requires only a fraction of the effort to keep in top stealthy condition.
4. We want them to duplicate it. It's a way to go HEY STUPID to the rest of the Inner Sphere without really being blatant about it, and while its a tremendous jump in tech for them, its still nothing compared to what we have available. GDI is likely to have 3rd or 4th generation stealth components for its 'Mechs that likely look rounded off or outright NOT 'stealthy'. Although a lot of intersecting 'soft' angles... We just happen to normally use our 'Mechs with panels flipped over that deliberately enhance our radar/MAD/etc returns. Too bad they don't know that.