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Moloch E-SBM-3

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Code: Moloch E-SBM-3

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E
Production Year: 0
Cost: 6,251,440 C-Bills
Battle Value: 1,194

Chassis: Unknown Endo-Steel
Power Plant: Unknown 270 Fusion XL Engine
Walking Speed: 96.75 km/h (107.5 km/h)
Maximum Speed: 150.5 km/h (161.25 km/h)
Jump Jets: None
Armor: Unknown Stealth Armor
    1  ER PPC
    1  Small Pulse Laser
    1  Guardian ECM Suite
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

The Moloch is a CSN product designed specifically for export into the Inner 
Sphere 'Mech market. Outside of their famus GM product line, and its multiple 
variations the nation sells, this is the first new 'Mech to be sold on the open 
market that truly displays all the gifts of the two memory cores they had first 
access to. 

Designed to be an ambush hunter or raider, it lives up to its name. In 
mythology Moloch was a demon that requires a great amount of sacrifice to 
please, and just as great an effort to banish. Considering the sheer costs of 
its stealth armor, that covers the first aspect, while the advantages of said 
armor, mixed with its blindingly fast speed and extended range PPC, completes 
the second. Taking one of these down requires a great deal of effort.

Unusual for a CSN built Battlemech, they have refrained from stating exactly 
which of their corporations actually has constructed it which is why the 
components are listed as 'Unknown' currently. All its systems are modifications 
of existing parts seen in their GDI 'Mechs, but no official patents as yet have 
been made for it which is startling as many corporations are likely to grab up 
the design for their own use. On the other hand, the CSN dealers at Antallos 
have stated that this is effectively a battlefield capable upgrade to a 
previous experimental design, and as such are selling it below what they'd 
normally ask for it, thus likely undercutting any competition that might seek 
to build a copy.

The Moloch was designed from the ground up around three principles; speed, 
stealth, and firepower, in that order. Its armor was considered at best fourth 
in consideration, but due to careful design, is still very close to the maximum 
possible. No matter the case, the paradigm it was engineered around seems to 
work very well.

Armed solely with a torso mounted ER PPC, for long range dueling, a good pilot 
at the controls of a Moloch can easily dominate an engagement. By constantly 
moving to stay near his maximum effective range, and sniping with his main 
weapon, there stands a good chance a Moloch won't even take any damage unless 
battling well above its weight class. The nature of the 'Mech's stealth 
systems, while making the Moloch's own shots a little more inaccurate, can be 
incredibly fustrating to deal with, when trying to get a lock on at anything 
but point-blank range. 

Backing up the ER PPC is an almost superfluous small pulse laser. This is 
almost never used except for dealing with surprise infantry attacks or in urban 
combat where surprises can come quickly from nearly any direction.  

Molochs are currently only found in the hands of the AFFC, DCMS, and various 
mercenary groups along the eastern Periphery. The CSN's own GDI does not 
utilize the 'Mech at all, unless it is the personal ride brought in by a new 
member of their famed Foreign Legion.

CSN sales representatives stress that the Moloch should not be sent out on 
solitary scouting missions, but be done in pairs, while the rest of their Lance 
stays back to provide supportive fire. Stressing this, they offer up a version 
that pulls the small pulse laser and installs a TAG system in its place. As the 
two units are virtually identical in size and shape, this swap can be done in 
the main display room without ever having to move to the adjoining 'Mech bays. 
And both can be swapped in the field just as easily with only a few simple 
tools, the removal of five locking pins, and an adaptor link to the coolant 
systems. To further sweeten the idea, in almost all cases the TAG module is 
offered at the same cost as the small pulse laser if both modules are bought 
together as a packaged set during the 'Mech's original purchase.

Equipment           Type                         Rating                   Mass  
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 2 HD, 2 CT, 2 LT, 1 RT, 3 LA, 4 RA
Engine:             XL Engine                    270                       7.50
    Walking MP: 9 (10)
    Running MP: 14 (15)
    Jumping MP: 0
Heat Sinks:         Double                       10(20)                    0.00
Gyro:               Standard Gyro                                          3.00
Cockpit:            Small                                                  2.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
    TSM Locations: 3 LT, 3 RT
Armor:              Stealth Armor                AV - 104                  6.50
    Armor Locations: 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL

                                                      Internal       Armor      
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           15        
                                 Center Torso (rear)                  4         
                                           L/R Torso     7            10        
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10        
                                             L/R Leg     7            14        

Equipment                                 Location    Heat    Critical    Mass  
Small Pulse Laser                            LA        2         1         1.00
ER PPC                                       RT        15        3         7.00
Guardian ECM Suite                           LT        0         2         1.50
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 11
9          2       1       1       0      1     0   Structure:  1
Special Abilities: TSM, ECM, STL, ENE

1. Its solely for export.

2. It uses first generation stealth (Have Blue quality. Not even the refinements of the F-117) deliberately kludged up to be really bulky and having coolant lines run just under the armor. If they try to compress it all, it won't work due to several steps we 'omitted'.

3. If anyone attempts to build a copycat of it, they'll have to do so EXACTLY how our version comes off the factory floor. The flat panels that deflect radar & the underlining coolant lines which drastically cut down on its heat signature (while still keeping the interior nice and toasty for that TSM) are exactingly placed. Move something off by an inch damn near anywhere on the 'Mech, and it'd light up like Christmas in Times Square on a radar. Which of course is why we don't use the design - we've got MUCH better, that requires only a fraction of the effort to keep in top stealthy condition.

4. We want them to duplicate it. It's a way to go HEY STUPID to the rest of the Inner Sphere without really being blatant about it, and while its a tremendous jump in tech for them, its still nothing compared to what we have available. GDI is likely to have 3rd or 4th generation stealth components for its 'Mechs that likely look rounded off or outright NOT 'stealthy'. Although a lot of intersecting 'soft' angles... We just happen to normally use our 'Mechs with panels flipped over that deliberately enhance our radar/MAD/etc returns. Too bad they don't know that.

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