WSP-1L Miriya's Wasp LAM Chassis: Unknown Power Plant: Unknown 125 Cruising Speed: 53.75 Maximum Speed: 86 Jump Jets: Unknown Jump Capacity: 150 meters Armor: Unknown Armament: 3 Medium Lasers 1 Small Laser Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown WSP-1L Miriya's Wasp LAM Technology Base: - Inner Sphere - Level 3 (Land-Air Mech) Equipment Mass Internal Structure: 2.5 Engine: 125 4 Walking MP: 5 Running MP: 8 Jumping MP: 5 Heat Sinks: 12 2 Gyro: 2 Cockpit: - Small 2 Armor Factor: 64 4 Internal Armor Structure Value Head 3 9 Center Torso 8 9 Center Torso(rear) 3 R/L Torso 6 6 R/L Torso(rear) 1 R/L Arm 4 7 R/L Leg 6 8 Weapons and Ammo Location Critical Tonnage Medium Laser LA 1 1 Jump Jet LT 1 0.5 Jump Jet LL 1 0.5 Jump Jet RL 1 0.5 Jump Jet RT 1 0.5 Medium Laser RA 1 1 Medium Laser CT 1 1 Jump Jet CT 1 0.5 Small Laser H 1 0.5
Turning the Wasp, the failmech of Battletech into something resembling usefulness required fiddling with the gyro to accept it as a 25-tonner while keeping the same 120 engine. The above readout uses a 125; ignored it, it LIES. This means it's slow as far as scout mechs go, only capable of going 80kph. It does carry four tons of armor now, though. The Gerwalk and Fighter Modes are of course capable of greater speeds going from place to place.
With three Medium Lasers and a single rear-facing Small Laser, Miriya can now go raiding with more ferocity and impunity. Tests have proven that it is still far too light for what she needed, and by extension whatever unplanned heavy firefight a fast strike LAM might get pulled into.
The Wasp is set to be abandoned entirely, and will be cut up to provide parts for the new VF-1 LAM. It does not count as Dispossession (hah), though she would prefer a Quadleunn Rao*.
Sunrise can now refit any existing Wasps into LAMs upon order, though. A potential on-order refit variant, in keeping with the source material, would be a Light AC/5 or Large Laser, with the head-mounted Small Laser.